The difficulty of the song: 10 years of waiting for a hard-core feast, or to get rid of the fragrance of the new man?

After almost a decade of waiting and a difficult process of publication, the Knights of the Hole: A Song of silk finally formally met with players, but the high expectations were being retested by reality. Is it harder than before? The answer is wise. But when players admire the new role, hide the level, and the BOSS war, some players are being tortured by the game’s sick design.

The greatest difference between the song of silk and the previous one is that the injury of the enemy has risen dramatically. Traps (stabbings, magma, etc.), peddlers and BOSS attacks at least With the exception of two bloods (one in the previous lineage), the means of retrieving the blood are equally harsh, except for a long chair, which can only be reblooded by skill, but the release of skills requires the consumption of a silk scale, so that the player does not slacken in the early days of the waste. The addition of maps and props, even chairs (archived), must be purchased at the expense of rosary beads, making it even more difficult for the players who are lost in the 2D maze.

Reddit’s hot post confirms this dilemma for ordinary players: “My wife is a big fan of The Empty Knight and she’s been looking forward to The Sing for years. She’s not the best, but it’s not too bad to be able to do it before customs and enjoy it. But the song of the silk began to break her guard, and after three days of torture by Moorwing, she left the pit.”

Moorwing, the desert mothowner, is a grey marsh area of BOSS, with many rapid attacks and alarming blood levels, making this big moth a “newer” killer. Although the BOSS exists as an absconding method, it is destined to be a battle designed specifically for “spirit” masturbation, for most ordinary players who do not look at it.

Steam commented on the high-profile comment that: “The player complains that the song of silk no longer provides the amulet system that weakens the BOSS mechanism, as well as the upgrading of the bone-stabbing, instead requiring the player to identify the pre-attack shaking, the map backboard and the attack on the site, and that the cherry group has even designed a special punishment for the player’s greed”.

New players may not be aware of the delicate difference between the two, with the bee slashing down, and the previously used vertical-down attack (the purchase of hidden keys in The Song of Threads can lead to the submersible group). This nuance alone is a complete reversal of the logic of battle and platform leaping at the heart of the Vagina series, especially with regard to the adaptation of players who are used to doing straight-up “jump-jumping”, yet even more difficult to do even in the direction of new players.

Despite the early availability of the eased badges, it is clear that the Cherry Group deliberately avoids lowering the threshold of combat as previously done. The enemy has higher levels of injury, more blood, more severe death penalties and a flow of torture maps (365 miles on Mount Faye). The cherries have been doing so many years because they must first get through The Sing.

In the face of so many slots, the results can also be seen in the fact that after the game was sold, the evaluation of the player began to break up quickly. First, there was the ecstasy of “all-in-all” and then the sharing of a great deal of appreciation for the game, but soon after it was replaced by the wailing of “help, I am dying”, which eventually turned into a bipolar debate between “hard but sealed” and “hard to recant”. The current public opinion has come to the fore with criticism of players who criticize games that are too difficult, and the core argument is highly consistent: even though the song of silk is indeed more difficult, it is still a work of God.

One of the reasons for this is the accumulation of slogans such as the Vagina Knights, which allowed the song of silk to be sold from a far earlier audience, with a large number of non- “hard-core” players enviing themselves for wonderful stories, fine art designs and the exploration of the Milky Way Devil City. These players are not prepared for the psychological and technical expectations of the “abuse” journey. The second is that, after years of speculation and jumping tickets, all players are extremely sensitive to their “capability of going beyond what they have done” like watching long-awaited, but unexpected films, and any early negative assessment is an attack on the “honeymoon season”.

What needs to be made clear is that there are already a considerable number of players who are tired of “hard for” disgusting designs or who are completely abandoned. A player who passes twice “The Spaceless Knight” (including the irradiated ending) said: “I like the world view and the atmosphere shaped by “The Empty Knight,” but now I’m disappointed by what I’m looking for in “the song of silk” and I would like to continue it, but its difficulty curve can be said to be completely disconnected from the past.”

Another player added, “I can handle this, but I’m tired of playing. The song of silk is a masterpiece, but double the damage is exhausting. Most players, even if able to cope with most of the situations, meet the technical threshold. The game is no longer as fun as it was before, and players end up exhausted in this environment of increased pressure.”

The Song of Thin does not offer difficult options, but only reduces challenges through early access to specific upgrades and tattoos. It remains to be seen whether such a design will prevent it from gaining the same enthusiasm as before. Pureists may be able to flaunt the achievements of the first day of customs clearance double, but perhaps an unreasonable readjustment of design can reassure more people of this extraordinary world, which has been built for seven years.

It is worth noting that the Cherry Group appears to have noted the problem of player feedback and will adjust the game balance in the next week ‘ s update of version 1.0.28470. It appears from the updated public that, in addition to the regular BUG repairs, it will make it easier for BOSS “Wast Wing Owners” and “Noise Sisters” in the early stages of the game, reduce the scale of some of the enemy’s injuries and traps, and increase prizes for items such as beads.