Karp has announced today that the sale of Pregmata, the flagship science-fiction adventure game, has exceeded 1 million copies in two days.
Karpbaum says: “The presence of humans is a completely original new IP, built mainly by a team of young capp youth developers. They combine play with decryption elements to create an innovative game experience in a unique world ruled by AI.”

“With no established fan base or brand name, Karp has implemented a series of marketing initiatives, including the early release of a pilot version of the game, and the uniqueness of the wider dissemination game. In addition, according to the company ‘ s multi-platform strategy, Karp joined the Switch 2 support at an early stage, expanding the distribution of the game. These initiatives have had a significant catalytic effect, resulting in a strong start in two days of a new global sales volume of 1 million IPs. It’s a unique science-fiction-action adventure game. The story revolves around the fateful investigative team, Hugh, and the robotic little girl, Diana, who need to find a way back to Earth in a moon facility run by out-of-control AI. The main player plays double-playing. Players mainly manipulate male owners for third-person shootings, while directing young Diana into “system hacking”, disarming the enemy or turning on the map.

The Quality Presence development team emphasized: “As a fully original IP, the Quality Presence is a whole new challenge for Karp Sky, and the team began to construct the original world and play concept from scratch. We are very pleased to see so many players around the world like it and have helped us to break a 1 million-dollar sales milestone. Looking ahead, we will continue to do our utmost to make more players experience the charm of the game.” On 17 April, the Identity Existence was officially launched and is now one of the highest-rated games in Steam. SteamDB ‘ s statistical ratings are as high as 94.37 per cent, only slightly lower than the book Biochemical Crisis 9: The Spirit (94.92 per cent) that was launched in late February, and Capuqua ‘ s current top-rated version of Biochemical Crisis 4 (96.12 per cent).

The $1 million sales volume was clearly a great success for the Literacy presence, but it was not easy to get there. The game was first released in 2020, originally scheduled for sale in 2022, and subsequently postponed until 2023, when the video of Diana raising her apology also made the game a success.

For many years since then, no more information about the game has been revealed in Karp. In September 2025, the Director of Development revealed that an important reason for the extension of the game was the mechanism of balancing the game. Players need to “right-and-right brain fighting” in the game, while controlling the roles of Hugh and Diana, and the development team needs extra time for this model to give the player a fluid experience. After years of waiting and finally meeting with the players, the current sales show is proof of the value of Carp’s empty work.